![]() ![]() The artistic design hasn't changed much, Jacques-Belletete notes, but the clutter and congestion of Human Revolution has paved the way for how things look in this next game. In moving from Human Revolution to Mankind Divided, the baroque influence on the series' art style has all but faded away. You have a little bit of all different endings in the canon ending we chose, because at the end of the day, you can still change the truth." "That was definitely one of the reasons at a very high level. "We can analyze the Panchaea incident as being that, and it gave us leeway to have a very, very different state of affairs, a different state of the world while being in the exact same universe and explore different themes within that," he added. ![]() That's when all sorts of control laws are installed, and that's usually when the state of the world changes quite a bit. Its like people get literally in a state of shock, and that's when people make really rash decisions. "Like what they say, it's like a shock treatment. "We kind of went into that quite naturally, really, because we looked at what the Panchaea incident was and tried to evaluate how much of a shock wave it would've given the world, and how the world react to such a danger, or such an event," he explained. In wrecking Panchaea, you do many things-expose the truth, but not all of it, and allow humanity a chance to decipher the meaning of these things for themselves.īy clicking 'enter', you agree to GameSpot's But according to Deus Ex executive art director Jonathan Jacques-Belletete, the path chosen for Mankind Divided includes elements of all possible endings. But in making this one ending canon, some fans of the series say it ruins the poignancy of the choices they made in Human Revolution. It is this final choice that developer Eidos Montreal has chosen to use as the base for Deus Ex: Mankind Divided, the sequel to Human Revolution. ![]() By destroying Panchaea and everyone on it at the time, Jensen makes a statement that it isn't up to one person or group to decide the world's fate it's humanity's own choice to make. By doing nothing-choosing none of the above-Jensen would activate the self-destruction of Panchaea, the island home of the world's most ambitious geo-engineering projects. Alternatively, Jensen could place blame in such a way that augmentation and technological resource will flourish as humanity turns on its opponents in anger.īut there was one more ending. Jensen's final choice, made by the player, could either warn humanity of augmentation's dangers moving forward or offer them a partial version of the truth. Whether those changes were for the better or the worse was up to players in the last moments of the game, protagonist Adam Jensen-a man made half-machine after a fatal encounter that should have killed him-was handed power over humanity's fate. Deus Ex: Human Revolution was about the world changing. ![]()
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